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Blood Fort

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Blood Fort

Post by Black Powder on Tue Jan 19, 2010 11:31 am

Features

1. Refuge Camp

The Refuge Camp is a new worldmap building that allows players to exchange their units for others of the same level from different races. For
example, you will be able to trade Human Monk for an Undead Lich, as they are both level 6 units.

Notes: Players cannot be attacked while inside a Refuge Camp.
♦️ Visiting a Refuge Camp will cost 20 AP.
♦️ Heroes inside a Refuge Camp will count against a player’s quote for Heroes on the World Map.
♦️ The conversion of units from one type to another will take a small amount of time.
♦️ During that time the Hero and assigned units can not be recalled to their Castle.


2. Guild System Upgrade

Players rejoice! The Guild system in Heroes of Gaia is receiving an upgrade, with the Blood Fort expansion being the first phase of the
upgrade. Guilds will now be able to have their own buildings, located in the Guild menu and inaccessible by other Guilds for the current
version.

These Guild buildings have three functions: ♦️ Boosts resource production for members.
♦️ Combat buffs for members.
♦️ Acquisition of race-specific combat skills.


Building Name


Building Level Upgrade Boosts For ALL Members

Harvest Tower


Resource production boosts per level. Lumber and Ore increase by 6 per hour; Sulfur and Crystal increase by 3 per hour; Gold increases by 30 per hour.

Guild Military Training


3% increase in training speed for units per level.

Healing Camp


3% increase in healing for units per level.

School of War


2% increase in combat experience per level.

Equipment Factory


All Heroes of the same race as the player increase movement speed by 5%

University


All Heroes of the same race as the player increase load capacity by 1.5%

Mercenary Army Camp


2% extra damage to enemy units of the opposing race to your Guild race

Battle Tower


2% chance to deal double damage to enemy units of the opposing race to your Guild race

United Tower


Lower defence by 3% for all enemy units of the opposing race to your Guild race

Agility Camp


Lower speed by 3% for all enemy units of the opposing race to your Guild race


Race Opposition

Every race has an opposing race for which there are special property buffs that affect battle. You will need to use the combat buff buildings for
the effects to take place.

The race relations are shown below: ◇ Human → Orc (e.g. Humans deal additional damage to Orc)
◇ Elf → Undead (e.g. Elves deal additional damage to Undead)
◇ Undead → Human (e.g. Undead deal additional damage to Human)
◇ Orc → Elf (e.g. Orc deal additional damage to Elf)

All Guild buildings require all members to assist in their construction. Significant investment is needed to advance your Guild in Gaia, and in
exchange all members become stronger and more powerful with the progress of their Guild

One important thing to note is that the Guild leader must choose the Guild race (decision cannot be reversed), with each race having its own
special combat skill.

To build and upgrade your Guild buildings, you need to access the Guild menu and click on the Guild Construction tab and continue from
there.

The construction of some of the buildings requires the special race-specific items: ◇ Human Race: Holy Number
◇ Elf Race: Lumber of Life
◇ Orc Race: Orc's Totem
◇ Undead Race: Dark Wings(D926471E-A9A6-4A53-A414-CE6CAE9980BE). Png

3. Guild Battles/Instances

Guild instances allow members to fight together side by side in the same battle in order to earn items, resources and experience. Now, senior
Guildies will be able to train junior Guildies in battle and guide them to being great Heroes of Gaia.

You can access Guild Instances through the Guild menu.

Instance Rules

* Guild members need to send an application to request an entrance. Members who are granted Instance management rights by the guild Leader can approve the requests.
* Guild Instance can be attacked by single player or a team.
* For each attribute, the highest one of the team will apply for the entire team. For example, if hero A has 40/40/30 stats and hero B has 50/30/20 stats, the final stat for the team is 50/40/30.
* In battle, players can control their own soldiers, but you cannot control the soldiers of other members.
* Each team may fight with skills and magic skills. Effects stack.
* Each player can only enter 1 Instance at a time and can only send 1 hero.
* If players is defeated, it will withdraw from the Instance, the player's hero is sent back to castle. But the player does not exit the room, you can still see room for teammates information.
* Combat-related details and similar to the Tower of Babel.

4. World BOSS Creatures

Are you a high level player looking for extreme challenges? Meet your destiny.

The Tower of Babel has shaken Gaia to its core, with Heroes failing to reach the top in their challenge. But it is not the only danger. Dangerous
beasts have risen from the dark and are terrorizing Gaia and only great Heroes (recommended – above level 70) should take on these
awesome BOSS beasts from the underworld.

BOSS creatures can be challenged 3 times a day. Upon refresh, around 20 minions will appear on the Gaia worldmap, each of them stronger
than Level 8 NPCs and offering double the experience. If players destroy all 20 minions, the BOSS will appear immediately and the first player
to defeat the BOSS will earn massive experience as well as one level 60-70 equipment with 3 property buffs.


Fairy Dragon's minion refresh time 10: 00
Fairy Dragon refresh time 11: 00 (if the minions are taken down, BOSS will come out immediately)
Phoenix's minion refresh time 14: 00
Phoenix refresh time 15: 00 (if the minions are taken down, BOSS will come out immediately)
Zeus's minion refresh time 20: 00
Zeus refresh time 21: 00 (if the minions are taken down, BOSS will come out immediately)
**********************************************************************************************************************************************************



New Cash Shop Cards



Hero Attribute Reallocation Card Restrictions: Heroes below level 65.
Effect: Heroes may use this card to reallocate their level -1 attribute points as they see fit. The remainder of the points the hero’s total
attribute points will be randomly distributed amongst all 4 stats. The level of the hero will not be affected by reallocation of attribute points.

Advanced Hero Attribute Reallocation Card Restrictions: None
Effect: Heroes may use this card to reallocate their level -1 attribute points as they see fit. The remainder of the points the hero’s total
attribute points will be randomly distributed amongst all 4 stats. The level of the hero will not be affected by reallocation of attribute points.

Hero Attribute Reset Card Restrictions: Any non-Purple Hero (White, Blue, Yellow, or Green)
Effect: The Heroes total attribute points will be randomly distributed to all 4 stats.

Advanced Hero Attribute Reset Card Restrictions: ONLY Purple Heroes may use this card
Effect: The Heroes total attribute points will be randomly distributed to all 4 stats.

Accelerate Training Card Effect: Decreases the training time of units by 50%. This card must be used BEFORE assigning units to be trained. This card may affect ultiple
units, if the player has the ability to train them. All units must be assigned to training within 3 hours of use.

Tavern Development Card Effect: The Tavern will immediately be upgraded to level 10 upon use. This card must be used from within the Tavern.

Embassy Development Card Effect: The Embassy will immediately be upgraded to level 10 upon use. This card must be used from within the Embassy.

Hero Development Box Includes: Tavern Development Card X1, Hero Card X20, Gold Experience Book X1

Battle Frenzy Box Includes: Crazy Battle Card X20, Action Points Efficiency Card X2


Last edited by Black Powder on Wed Jan 27, 2010 6:10 pm; edited 1 time in total
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Re: Blood Fort

Post by karg on Sat Jan 23, 2010 9:54 am

i just hope that it'll let us start construction, what ever that means. if it does, I'll try to send atleast 1k resources everyday if i can
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Re: Blood Fort

Post by PwnSalad on Tue Jan 26, 2010 4:56 pm

So the old useless links that say "Not available" Will be up and running? I hope this means that we can have more Guild ranks or something to do in the free time.. if so I wouldnt mind helping out to manage the guild or something =]
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Re: Blood Fort

Post by karg on Wed Jan 27, 2010 5:20 pm

lol, it should change to an actual thing when it finishes and no more "Not available"
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Re: Blood Fort

Post by KenT on Mon Feb 01, 2010 10:37 am

what race are we going to be?
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Re: Blood Fort

Post by Black Powder on Mon Feb 01, 2010 12:51 pm

Elf.
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Re: Blood Fort

Post by karg on Mon Feb 01, 2010 2:02 pm

why elf? lol it your race ain't it... Razz

either elf, or undead though
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Re: Blood Fort

Post by Xcapedeath on Mon Feb 01, 2010 7:39 pm

Considering that most players use undead as main race, it's actually not a bad idea to pick elf if that means that we'll do extra damage to most of the other players.

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Re: Blood Fort

Post by karg on Wed Feb 03, 2010 1:58 pm

cause of lich kings?

btw, its only the guild type that we'll deal extra damage.
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Re: Blood Fort

Post by killercow on Wed Feb 03, 2010 10:21 pm

so if im undead and the guild elf will i do more damage to undead?
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Re: Blood Fort

Post by karg on Thu Feb 04, 2010 2:26 pm

no.

the point of it is if our guild is undead it doesn't matter what race you are, or even the player you are fighting, in the instance it will matter

at least thats what i think it is
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Re: Blood Fort

Post by Iila on Sat Feb 06, 2010 12:37 am

Guild race is pretty unimportant, since the buildings that take that into account need 40 racial spell cards to start building. But opposing undead or elf is the best, since those are by far the most popular player races.

But the bonuses apply anytime anyone in the guild is fighting unit(s) of the opposing race.

Oh, and those cards now rarely drop from 10 star item fights. So the buildings don't cost $40 to start.
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Re: Blood Fort

Post by karg on Sun Feb 07, 2010 11:56 am

what?? we started building a bunch of them, we finished lvl 3 on 1 and lvl 1 on 1 too. it doesn't cost money to do it.


we need to level the guild though that way we can do a high level instance then 10, according to either doeo or thrgin we need 60k overall contributions from all guild member. if we can do that then we should be able to get way better items
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Re: Blood Fort

Post by Bri on Sun Feb 07, 2010 12:51 pm

so guild level depends on the contributions made by guild members?

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Re: Blood Fort

Post by karg on Sun Feb 07, 2010 5:00 pm

karg wrote:what?? we started building a bunch of them, we finished lvl 3 on 1 and lvl 1 on 1 too. it doesn't cost money to do it.


we need to level the guild though that way we can do a high level instance then 10, according to either doeo or thrgin we need 60k overall contributions from all guild member. if we can do that then we should be able to get way better items

i feel like an idiot for saying this but.

he's right, i asked a couple guild leaders from this realm and another and we need 60k upgrades on buildings, (as in leveling up a guild building gives 5000 points and each time you press upgrade gives 10)

right now i'd say we're around 25k
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Re: Blood Fort

Post by Iila on Sun Feb 07, 2010 5:06 pm

karg wrote:what?? we started building a bunch of them, we finished lvl 3 on 1 and lvl 1 on 1 too. it doesn't cost money to do it.

Scroll to the bottom of the guild building list, and look at the last 4 buildings. Then click the Inves(t) button next to one of them. Those buildings require 40 Lumber of life/orc totem/holy number/dark wing to start and give the guild racial bonuses that everyone is so worried about.

so guild level depends on the contributions made by guild members?

Basically, every 12 total levels of guild buildings(60,000 contribution) = 1 guild level.

Edit:
The leveling system is kinda weird in that the higher a building level is, the faster it builds with each contribution. So focusing on the same building(s) till they're maxed is the quickest way to level the guild.
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Re: Blood Fort

Post by karg on Mon Feb 08, 2010 2:13 pm


Edit:
The leveling system is kinda weird in that the higher a building level is, the faster it builds with each contribution. So focusing on the same building(s) till they're maxed is the quickest way to level the guild.

true but until we level the guild we can't work on anything past level 3.

i think we should level up the building that raises hero force ceiling by 50%

(i'm pretty sure that it means a hero that can hold 1mil force can now hold an extra .5mill)
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Re: Blood Fort

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